chicagopubliclibrary:

Chicago Public Library Welcomes City’s First “Maker Space”

From Crain’s Chicago Business:

Next month, the Chicago Public Library will open the city’s first free “maker space” on the third floor of Harold Washington Library in the Loop. The pop-up fabrication lab will offer the public access to 3D printers, laser cutters, a milling machine and a vinyl cutter as well as a variety of supporting design software.

The facility is the first to come out of the CPL Innovation Lab, an effort to introduce new technologies to city residents. And the library is the first in a large city to experiment with a “maker space,” the city says. Though it will be similar to maker spaces at the Museum of Science and Industry and Pumping Station: One, this fab lab will be free to all.

The space opens July 8 and will close at year-end. After its six-month run, the library says it will consider hosting labs in neighborhood branches.

The space fits into a growing movement of hands-on collaborative learning environments that allow people to come together and exchange ideas in the pursuit of innovation, and was funded by a grant from the Institute of Museum and Library Services in Washington.

“We are thrilled to be able to offer Chicagoans the opportunity to learn firsthand new technologies and skills used in today’s manufacturing at the library,” Library Commissioner Brian Bannon said in a statement. “The maker lab is the first of several ideas we plan to test over the next few years in the Innovation Lab, as we focus on expanding access to 21st century ideas and information to our communities.” 

I know where I’ll be hanging out in for the next six months.

Funyuns: Driving Hate in the G8 Since Forever

With effort and cost excised from the equation, photos have become too plentiful. And at the same time — as more and more pictures are taken on smartphones, “shared” on social media if at all, then lost to the cacophony of the digital universe — meaningful images have become too scarce. Many of my friends, forever switching among their laptops, tablets and smartphones, can no longer even say where their photo files are located.

Ultimately, the loss is maybe less about numbers than about quality and permanence. Printed images are crisper than pixelated ones. They are also tangible: material objects that can be grasped, pasted, or leaned against a dresser mirror. Digital images have a distant, once-removed quality — kind of like dead fathers, come to think of it. In any case, many of us no longer look to print photos to safekeep our memories. In some respects, maybe it’s for the best. When you gaze at the same snapshots over and over again during the course of a lifetime, the images become part of the recollection itself until the two are interchangeable, and it’s hard to say what you remember at all.

From “A Lament for the Photo Album”

i got this new strategy: it’s called no strategy. i got an idea how to sell more music: it’s called make better music.

Kanye West (via mixtapelaser)

One of the more cogent things that this man has said in awhile. 

Key bit: It seems to me that the process by which a thing – a book, a cake, a car – came to be, should be largely irrelevant to our appraisal of that thing.”

bobvanvliet

Some good thoughts. Definitely worth a read.

The generation that had information, but no context. Butter, but no bread. Craving, but no longing.

Meg Wolitzer, “The Uncoupling” (via mcscully21)

This was, without question, one of my favorite passages from The Uncoupling, a witty and clever take on Aristophanes’ Lysistrata, intimacy and technology. 

I don’t feel that it is necessary to know exactly what I am. The main interest in life and work is to become someone else that you were not in the beginning. If you knew when you began a book what you would say at the end, do you think that you would have the courage to write it?
What is true for writing and for love relationships is true also for life. The game is worthwhile insofar as we don’t know where it will end.

 Michel Foucault (via zenhumanism)

(via feelingpolitical)

The biggest mistake a product designer can make is to dismiss any behavior performed by a significant number of people as fad, vanity, immaturity, etc. (selfies, oversharing, digital hoarding, even *sexting). There is always more there there.

“A Working Definition of Product Design” by Keenan Cummings on Medium

(via shoutsandmumbles)

My post on the importance of contextual thinking is up on my agency’s blog. 

And this is why ad placements based on the biggest audience reach don’t always make sense in practice. But thanks for the lullz.

‘The right to privacy is often understood as an essential requirement for the realization of the right to freedom of expression. Undue interference with individuals’ privacy can both directly and indirectly limit the free development and exchange of ideas. An infringement upon one right can be both the cause and consequence of an infringement upon the other.’

From “Report of the Special Rapporteur on the promotion and protection of the right to freedom of opinion and expression, Frank La Rue*”

Via The United Nations General Assembly

Note: Link points to a PDF of the report.

Some of the start-ups being created are designed for people who have rung the cash register already…They are not necessarily bad ideas but they are not the ideas the world needs more.

Nick Bilton, on Why Silicon Valley Needs to Stop Fixing Fake Problems

Via NYT

Data is something we create, but it’s also something we imagine.

Kate Crawford on “Why Big Data is Not Truth”

Via NYT

The Novelist: A Trailer

Some random thoughts:

Digital marketers are obsessed with the ‘gamification’ of everything. Make everything a game and people will be interested, ya dig? You get the drill here. It’s lazy and dated strategy. The industry’s approach is basically the equivalent of killing a cow in order to milk it: instead of working with a trend, we strive to own it and in the process render it useless. And instead of looking to see where we might have failed, we look for more cows to kill in the name of milk.   

The Novelist is the most clever combination of design, storytelling and gaming I have seen in some time. It gets right what so many of us in the industry get wrong:

- It combines interaction and emotional design in a meaningful way. The player is directly implicated in the story and the actions of the characters. You feel morally obliged to stop writing and put together the boy’s toy car.

- It allows the player access to the interior world of the characters and allows the user to engage in a kind of dialectical exchange with the characters.

- It assumes the user is smart and uses the player’s awareness as kind of baseline for engagement

And the really brilliant part, I think, for marketers: allows players to have agency in a controlled environment without (appearing to) reducing their engagement to a set of limited interactions with the game (i.e., click this and get that)

It seems to me that a lot of digital design experiences fail because marketers (and others) assume users are too lazy for anything complex and too stupid to be emotionally engaged without complete manipulation.  Maybe if we give people more credit they might actually surprise us. 

Like Slow Food, Slow Web is concerned as much with production as it is with consumption. We as individuals can always set our own guidelines and curb the effect of the Fast Web, but as I hope I’ve illustrated, there are a number of considerations the creators of web-connected products can make to help us along. And maybe the Slow Web isn’t quite a movement yet. Maybe it’s still simmering. But I do think there is something distinctly different about the feeling that some of these products impart on their users, and that feeling manifests from the intent of their makers.

Fast Web companies want to be our lovers, they want to be by our sides at all times, want us to spend every moment of our waking lives with them, when sometimes that’s not what we really need. Sometimes what we really need are friends we can meet once every few months for a bowl of ramen noodles at a restaurant in the East Village. Friends with whom we can sit and talk and eat and drink and maybe learn a little about ourselves in the process. And at the end of the night get up and go our separate ways, until next time.

Jack Chen, The Slow Web